[MF] Enemy Territory Quake Wars Full Version Game

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Enemy Territory Quake Wars | English | PC | 4.95 GB
Genre: Shooter

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Publisher: Activision Developer: Splash Damage Genre: Sci-Fi First-Person Shooter Release Date: Oct 2, 2007 (more) ESRB: TEEN + Quote + ======= _If instead of the Allies and the Axis in Battlefield into the human race and Strogg from Quake galaxy, you get Enemy Territory: Quake Wars, where the two sides together to complete shooting the target sequence itself. _Tuy course, the shooting game world famous science fiction's oldest Activision, players are jumping into many types of car control and different fighter attack during your opponent. This idea is not new, but is designed to be able to fit reasonable? Sexy? for veteran shooting hand, the medium? offers?who previously too shy with guns category. _Nam 2065, strains Strogg attack Earth to be able to refine the raw material things of Stroyent energy. If you've ever played a Quake any, you will know a little about the detailed history of the game, but that had no significant role in multi-player mode of Enemy Territory, by the end, you will join defense forces worldwide GDF or alien Strogg team, then hurried to the war on the enemy gun. _Dau First, you need to either work in different classes of each faction to portray before a battle. Infantryman's GDF and Strogg Aggressor troops are the most popular units by the ability to fight directly, but the Medic or Technician responsible for the ambulance? However, despite holding the same role but not any two equivalence classes of two strains have the same ability. For example, child soldiers are often the GDF ammunition scattered around to pick the team, but the flood of the Strogg Oppressor never leave again blasted by alien weapons? do not use bullets. Instead, the military class will create strategic barriers to protect the infantry and vehicles. _Nhung other difference is not clear yet, but equally important. For example, the GDF Medic can revive fallen teammates quickly, but the Strogg Technician will need a few seconds to restore function to the war machine of his own, but they can use this energy Stroyent to repel the enemy. GDF soldiers and commandos to spy Strogg differences. Both 2 can camouflage the same enemy, but the commandos that use surveillance cameras to probe fire enemy spies also capable of bringing the unit's own soldiers to fight with rivals remote? The difference is not too big but enough to create the different players on each side and provides a feeling of balance of forces. _Khi began to set foot on the map to play, you will receive tasks, often not just one. All teams share a common goal. After a fierce battle, a team will achieve what you want, the goal will change. Besides, the game also has side quests, change depending on the units you choose, such as lowering the enemy's radar, rescue team, breaking down? Players almost always find yourself? useful as part of the campaign and never have to fret job? why I do this?. _Hon, when played repeatedly, you will get to win medals and rank ( if online). The reward in the campaign ranked player (through LAN) is upgraded weapons, sprint faster? This adjustment also depends on your level playing soldier. You can still create their own team's character as in the original Enemy Territory. However, this organizational feature not perfect. Quake Wars does not support voice communications, so your chances of dictating to his subordinates. Players can use additional software to support communications shooter. but like, you can only talk to the team can not each individual command (Meanwhile, Activision Battlefield brand has the perfect voice chat support, the features are not found in Quake Wars is hard to understand). _Kha fired power in Enemy Territory: Quake Wars is quite complete. Weapons of both GDF and Strogg have specific data on speed and weight of shot guns. Even? Hot toy? of units not very keen on fighting as Strogg Lacerator, also very effective and easy to use, each of the import ammunition? fast? Hyperblaster filming also create impressive effects before exploding. Vehicles on the ground and can not control quite easily. Quake Wars has an additional advantage of allowing you to adjust the controls of vehicles and aircraft in the battle to get the most comfortable when playing. _Game have 3 different game types: on a map, on a 3 map campaign (intersecting in a continent) or 2 for the first round on a map (see complete team targets faster). Enemy Territory: Quake Wars owns 12 map, which allows 32 people battling at once (online game only supports up to 24). The topography of this map is balanced enough to character works well enough to hide and mountains to create diversity. _Do graphics of Quake Wars is a little lacking in details (except for vehicles and gun emplacements were meticulous line drawings to each rim). Explosion effects are not strong. From a distance, everything looks perfect when the impression was not close. Character but also beautiful? Fetched? by movement. Minimum System Requirements Operating System: Windows XP / Vista Processor: Pentium 4@2.8 GHz (3.0 GHz for Windows Vista) Memory: 512 MB ​​(768 MB for Windows Vista) Hard Drive: 950 MB Free Video Memory: 128 MB (GeForce 9700 Radeon 5700/ATI) Sound Card: DirectX Compatible DirectX: 9.0c Keyboard & Mouse CD / DVD Rom Drive Broadband Internet Connection for Online Play Game Information Connectivity: Online, Broadband Only Offline Modes: Competitive, Team Oriented Online Modes: Competitive , Team Oriented Number of Players: 1-32 Number of Online Players: 32 Online DirectX Version: v9.0c Screenshots:






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