3D Graphics for Game Programming


3D Graphics for Game Programming

"3D Graphics for Game Programming" By JungHyun Han, Jubok Kim
?h??m?n & ??ll/?R?, ??yl?r and Fr?n?is | 2011 | ISBN: 1439827370 9781439827376 9781439827383 | 326 pages | PDF | 30 MB

Designed for advanced undergraduate and beginning graduate courses, this book presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics.

Well organized and logically presented, this book takes its organizational format from GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. 
Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections. 
Maintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. 

Contents
Preface
1 Modeling in Game Production
1.1 Game Production Pipeline 
1.2 Polygon Mesh 
1.2.1 Polygon Mesh Creation
1.2.2 Polygon Mesh Representation 
1.2.3 Surface Normal 
1.3 Model Export and Import 
1.4 Coordinate Systems 
2 Vertex Processing
2.1 World Transform 
2.1.1 Affine Transforms and Homogeneous Coordinates 
2.1.2 World Matrix 
2.1.3 Euler Transform 
2.1.4 Transform of Surface Normals 
2.2 View Transform 
2.2.1 Camera Space 
2.2.2 Space Change and View Matrix 
2.3 Per-vertex Lighting 
2.4 Projection Transform 
2.4.1 View Frustum 
2.4.2 Projection Matrix 
2.4.3 Derivation of Projection Matrix
3 Rasterization
3.1 Clipping 
3.2 Perspective Division 
3.3 Back-face Culling 
3.4 Coordinate Systems - Revisited
3.4.1 3ds Max to OpenGL - Axis Flipping 
3.4.2 OpenGL to Direct3D - Reflection 
3.4.3 OpenGL to Direct3D - Vertex Reordering 
3.5 Viewport Transform 
3.6 Scan Conversion 
3.7 Application: Object Picking
3.7.1 Computing World-space Ray 
3.7.2 Ray-object Intersection Test 
4 Fragment Processing and Output Merging
4.1 Texturing 
4.1.1 Texture Coordinates 
4.1.2 Surface Parameterization 
4.1.3 Texture Coordinates to Texel Address 
4.2 Output Merging 
4.2.1 Z-buffering 
4.2.2 Alpha Blending 
4.3 Z-culling 
4.3.1 Tile-based Culling 
4.3.2 Application: Pre-Z Pass 
5 Illumination and Shaders
5.1 Phong Lighting Model 
5.1.1 Diffuse Reflection 
5.1.2 Specular Reflection 
5.1.3 Ambient Reflection 
5.1.4 Emissive Light 
5.2 Shaders and Shading Languages 
5.2.1 Vertex and Fragment Shaders 
5.2.2 High-Level Shading Language 
5.3 Lighting in the Pipeline 
5.3.1 Per-vertex Lighting in HLSL
5.3.2 Per-vertex Lighting vs. Per-fragment Lighting 
5.3.3 Per-fragment Lighting in HLSL 
5.4 Global Illumination 
5.4.1 Ray TVacing 
5.4.2 Radiosity 
6 Parametric Curves and Surfaces
6.1 Parametric Curves 
6.1.1 Bezier Curves 
6.1.2 Hermite Curve and Catmull-Rom Spline 
6.2 Application: Camera Path 
6.3 Bezier Surfaces 
6.3.1 Bilinear Patch 
6.3.2 Biquadratic Bezier Patch 
6.3.3 Bicubic Bezier Patch 
6.3.4 Bezier Triangle 
7 Shader Models
7.1 Shader Model 4 and Geometry Shader 
7.2 Application: Dynamic Particle System 
7.2.1 Physics-based Simulation of Particles 
7.2.2 Fireworks Simulation 
7.2.3 Fireworks Rendering 
7.3 Shader Model 5 and Tessellation 
7.4 Application: PN-triangles 
7.4.1 Computing Control Points 
7.4.2 Computing Control Normals 
7.4.3 PN-triangle Tessellation 
8 Image Texturing
8.1 Texture Addressing Mode 
8.2 Texture Filtering 
8.2.1 Magnification 
8.2.2 Minification 
8.3 Mipmapping 
8.3.1 Mipmap Construction 
8.3.2 Mipmap Filtering 
8.3.3 Options for Mipmap Filtering 
8.4 Anisotropic Filtering 
9 Bump Mapping
9.1 Height Field 
9.2 Normal Mapping 
9.2.1 Normal Map 
9.2.2 Algorithm for Normal Mapping 
9.3 Tangent-space Normal Mapping 
9.3.1 Algorithm for Tangent-space Normal Mapping 
9.3.2 Tangent Space Computation
9.4 Authoring of Normal Map 
9.5 Parallax Mapping 
9.6 Displacement Mapping 
10 Advanced Texturing
10.1 Environment Mapping 
10.1.1 Cube Mapping 
10.1.2 Cube Map Access
10.1.3 Dynamic Cube Mapping 
10.2 Light Mapping 
10.2.1 Diffuse Light Mapping 
10.2.2 Radiosity Normal Mapping
10.3 Shadow Mapping 
10.3.1 Algorithm for Shadow Mapping 
10.3.2 Shader Codes for Shadow Mapping
10.3.3 Shadow Map Filtering 
10.4 Ambient Occlusion 
10.5 Deferred Shading 
11 Character Animation
11.1 Keyframe Animation 
11.2 Rotation 
11.2.1 Interpolation of Euler Angles 
11.2.2 Quaternion Representation 
11.2.3 Rotation Using Quaternion 
11.2.4 Interpolation of Quaternions 
11.3 Hierarchical Modeling and Space Change 
11.3.1 Hierarchical Model 
11.3.2 Space Change between Bones 
11.3.3 World Space to Bone Space 
11.4 Forward Kinematics 
11.5 Skinning and Keyframe Animation 
11.5.1 Skinning 
11.5.2 Skinning in Keyframe Animation 
11.6 Inverse Kinematics 
11.6.1 Analytic Solution 
11.6.2 Cyclic Coordinate Descent 
12 Physics-based Simulation
12.1 Penalty Method 
12.2 Impulse Method 
12.2.1 Impulse 
12.2.2 Impulse-based Collision Resolution 
12.3 Collision Detection 
12.3.1 Bounding Volumes and Their Hierarchy
12.3.2 TViangle-triangle Intersection 
References
Errata

Rockable - Getting to Know SEO


Rockable - Getting to Know SEO

Getting to Know SEO By Andre Kibbe
2012 | 100 Pages | ISBN: n/a | EPUB + PDF | 2 MB + 1 MB

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Rockable - Decoding HTML 5


Rockable - Decoding HTML5

Decoding HTML5 By Jeffrey Way
2012 | 343 Pages | ISBN: n/a | EPUB + PDF | 8 MB + 18 MB

Jeffrey Way delivers a simple guide to understanding HTML5 for the every day designer or developer. This book focuses less on the politics of HTML5 (though it does touch on this), and more on the ways to immediately integrate HTML5 – and its friends – into your web projects.

If you’re in need of a book that will get you up and running with many of the new tags, form elements, and javascript APIs as quickly as possible, then this is the book for you.

Jeffrey Way is one of the most popular web development teachers on the net. He is the editor of Nettuts+, author of two top-selling books, and is the Head of Web Development Courses at Tuts+ Premium.

Join Jeffrey as he jumps in and starts Decoding HTML5.

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and enjoy unlimited downloads with resuming support
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DOWNLOAD LINKS

http://extabit.com/file/27a411qcui51c
or
http://rapidgator.net/file/20760158/Decoding.HTML5.rar.html

E-book: Web Design Confidential


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Web Design Confidential By Amanda Hackwith
2012 | 105 Pages | ISBN: 0987102664 | EPUB + PDF | 8 MB + 24 MB

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1,000 Indie Posters (1000 Series)


1,000 Indie Posters (1000 Series)

1,000 Indie Posters By John Foster
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Jagged Alliance Back in Action


Jagged Alliance Back in Action v1.13b Update incl. Point Blank DLC-SKIDROW

Jagged Alliance Back in Action v1.13b Update incl. Point Blank DLC-SKIDROW
Scene group SKIDROW released Update v1.13b of Jagged Alliance: Back in Action for PC including the Point Blank DLC. Read the changelog here and enjoy!

Changelog:
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- Texts on DLC startscreens do not show objective line twice
- Fixed leave map button activating when squad fails to conquer airport (potential crash)
- Fixed wrong initialization of internal value (potential crash)
- Fixed some AI routines, which caused NPCs to show false behavior
- Fixed 1 pixel gap on world map between Arulco and Arulco Maze
- Polish texts revised

Release name: Jagged.Alliance.Back.in.Action.v1.13b.Update.incl.Point.Blank.DLC-SKIDROW
Size: 682 MB

Install Notes
1. Unpack release 
2. Run Jagged.Alliance.Back.in.Action.v1.13b.Update.incl.DLC
3. Install
4. Copy the cracked content from the SKIDROW folder to the main install folder and overwrite
5. Play the game

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ROM Toolbox Pro v5.07


ROM Toolbox Pro v5.07

ROM Toolbox Pro v5.07 Android-P2P
Here is updated version of ROM Toolbox Pro application for Android OS.ROM Toolbox is the MUST HAVE app for any rooted user. ROM Toolbox combines all the great root apps all tied up into one monster app with a beautiful and user-friendly interface. It also adds many more unseen features! ROM Toolbox has been featured on LifeHacker, XDA-Developers, Droid-Life, Android Central, RootzWiki, Android Police, DroidForums, MyDroidWorld and other popular sites. With one of the highest ratings in the top 100 paid apps it’s an easy must have app.

ROM Toolbox Pro v5.07

Features:
Install full ROMs & other zips from a growing list of ROMs
Create, manage & restore nandroid backups
Wipe data, cache, dalvik-cache, battery stats
Install a ROM from your SD card
AOKP, CM9, CM7, Gummy & other popular ROMs included

ROM Toolbox Pro v5.07

Release Name: ROM Toolbox Pro v5.07 Android-P2P
Size: 7.0 MB

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